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(+1)

This is lovely, though I do have two questions, one is gameplay related the other to the listed inspirations.

The first is how much leeway do advantages/levelling up give you after you made your character, because the stats are very unforgiving for a d10 system (since you can accidentally end up with a character who has like 1 point in each stat)

The second would be though it's not listed the game oozes the same vibes Caves of Qud has, did anyone on the team play it? Might just be the Morrowind insiprations. Lovely game though great work!

(3 edits) (+1)

Thank you!

To answer your questions:

1. Leveling up and advantages give some leeway after rolling a bad character, but your character will probably still struggle more than others. However, it's not as bad as it might look at first glance, since there are three other things that smooth it over a bit: 

  • Besides the odds being fairly low that you roll five 1s in a row, the character also starts with attribute bonuses gained from their background, which means they never start with only 1s, even if they have a ton of bad luck.
  • The combat system does not rely on character attributes except in special cases like for saving throws for monster attacks and the odd class ability that the player has chosen themselves.
  • Issue 02 contains downtime actions characters can take to increase their attributes and learn new talents outside of the normal leveling increases. This system has a higher chance of success for characters with low stats.

2. I've played a bunch of Caves of Qud! I love that game, and even though it wasn't a direct inspiration it must have influenced my thinking about TEA in some ways while writing it :)

(+1)

Thank you for the reply! Glad to see you're a fan of the game as well, can't wait to play TEA with friends as soon as I can get a group together.

(2 edits) (+1)

I love Morrowind. I love the artstyle. I love that you can download the rules for free. 

This is a great zine and a great, unique world you've created!

I'm looking forward to preordering the second print run in the new year, when my finances bounce back :D 

Thank you so much!

(1 edit)

Quick question, sorry if this is somewhere and i just missed it. It's about backstab and tripling damage on update 1.3. When do you count Armor into the damage?  during backstab is it armor first then triple, or triple then armor?

For example a fixer rolls for backstab damage and gets 3, enemy armor is two. Do you triple then for 9 and count the two armor making it 7? Or are you meant to run it as the two armor lowering the three to one and tripling it to 3 damage?

(+2)

Armor is subtracted after the damage has been tripled. So in your example the fixer would deal 7 damage (roll of 3, tripled to 9, reduced to 7 by the opponent's Armor Value of 2)
I hope this helps!

alright dope, thanks for the quick reply!

(+1)

Hello! Thank you for a such great game :) Do you have in plans to create some kind of solo rules? 

(+2)(-1)

Not currently, but I had solo games in mind while working on the first issue. So, if you use some kind of GM emulator, the random tables presented in issue 01 lend themselves as seeds for solo campaigns :)

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