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This looks fascinating, both the rules and the world. I’m curious as to what level you’d expect game play to reach. It looks like it would sustain up to level 7 or 8 fairly easily on a first skim of the rules, but I’m wondering if you’ve any experience in play for this?

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In my experience, it takes around 35-40 sessions to reach level 8. I'm a big proponent of systems where you actually get to reach the later levels and do cool stuff, so this feels like a good amount of sessions before players get to retire their character and wrap up a campaign. The first few levels go fairly quick (players will generally reach level 3 after around 3 sessions) but it slows down a bit after that.

As for adventures to sustain a campaign of that size, issue 02 will have two adventures in it which will roughly take a party up to level 3 or 4, and has a system for handling downtime in between. A bigger third adventure is also planned for after which will probably take players up to level 6. But TEA is made to support sandbox play, so just letting players come up with their own goals and letting them run wild using only the factions and encounters in the first issue will get you pretty far if you're comfortable with some improvisation :)

(+1)

A rough sandbox and a few things to start the PCs off (e.g. an initial job, or patron) is often how I do things these days, but once the starting phase is over the players have normally grounded themselves in the world and start following up on the things they’ve found that interest them, so I’m used to a certain amount of improvisation. Good to see you’re looking at a longer view for the game. 35-40 sessions is a long campaign for us these days, and I’d like to get back to something like that. TEA is something I’ll be keeping in mind.