A downloadable zine

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“On Orn the pauper dreams of a liquid, black as starless night. The power of gods, distilled into midnight ink.”

The Electrum Archive is a science-fantasy TTRPG zine series inspired by the worlds of The Elder Scrolls III: Morrowind, Dark Sun and Ultraviolet Grasslands. It uses simple core rules inspired by other OSR games like Cairn, Mausritter and Whitehack to quickly get you started playing. 

The game is set on the world of Orn, a place long ago abandoned by an alien race now known as the Elders. The magical ink left behind in the shipwrecks of these ancient aliens is now used as currency and inhaled by warlocks as fuel for their spell casting. Adventurers called inkseekers venture out into the decaying world beyond the cities ruled over by scheming Merchant Houses to look for Elder artefacts and ink.


What's in this first zine?

  • A robust system of core rules and procedures to get you started exploring Orn.
  • A large point crawl map of the inhabited portion of Orn.
  • Descriptions of the eight major factions and their schemes.
  • 60 plot hooks spread over six detailed regions to kickstart your adventure.
  • 120 engaging encounters to come across on your journeys.
  • A bestiary with over 30 monsters to discover and a table for generating NPCs.




Physical Copies

High-quality physical copies will be available in October 2022.

Resources and Third Party License

Check out electrumarchive.com for resources like digital character sheets! It also contains a third-party license if you want to create and publish your own hacks and supplements :)

Playlist

To set the mood while you are reading the zine or while you are playing, Sam Leigh has put together a wonderful playlist for The Electrum Archive.

Want to review the game?

If you are looking to review this game on stream, a blog post, or some other channel, please grab a community copy! Tag me @emielboven and I'll share your review and add 10 more community copies.

Join the Cult!

Come hang out in the CULT OF THE LIZARD KING Discord!


Updated 21 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(51)
AuthorEmiel Boven
GenreAdventure, Role Playing
TagsExploration, Fantasy, OSR, Sci-fi, tabletop-game, Tabletop role-playing game
Average sessionAbout an hour
LanguagesEnglish

Purchase

Buy Now$12.00 USD or more

In order to download this zine you must purchase it at or above the minimum price of $12 USD. You will get access to the following files:

The Electrum Archive - Issue 01.pdf 27 MB
Map of Orn.png 9 MB
The Electrum Archive - Playtest Scenario.pdf 957 kB
Community Hero Badge 465 kB
if you pay $18 USD or more

Exclusive content

Support this zine at or above a special price point to receive something exclusive.

Community Copies

If you can't afford the full zine please grab a copy of it for free! If you just want to see the free rules, check the demo section below.

New community copies get added when people buy or review the game!

  • Every sale adds a community copy.
  • Each review or actual play adds 10 new community copies.
  • Each sale of 18 USD or more adds 5 new community copies.

Download demo

Download
The Electrum Archive - Free Rules v1.1 4 MB
Download
TEA Character Sheet 49 kB

Development log

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Comments

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(3 edits)

have you thought about putting out a review copy to people like Questing Beast for some exposure? I really hope this project of yours goes well, my play group has had a serious blast playing! 

*Edit- Apologies if this was in the book, may have missed it. Another question that has come up is how crits work with attacks that use multiple dice

For example, a staff doing 2d4, lets say AV of 3, one of the rolls is a 4 and the next 2, should the damage be considered 6 and then reduced by 3, meaning 3 damage, or should it be considered a damage of 4, since that d4 roll was a crit? Same question with damage spells, as well as whether a damage spell can crit at all.

2nd Edit*-  When doing damaging spells how is the damage determined for multiple targets?

For example, moderate spell, against two targets, 2d4, rolls 8, does it then do 8 damage to each or do you split the end number between the targets for 4 each?

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Yes, I've sent out a bunch of copies for review a while back, but so far it is going really well! If you want some more folks to chat with about the game you can consider joining the Discord (which is also a great place to ask rules related questions) :)

Regarding the critical hits with multiple dice, you have to roll max damage on both dice. Spells can't crit unless that's part of how the spell is formulated.

The damage of spells targeting multiple creatures is dealt to all of them undivided. The damage given as an example is for 2-3 targets so the Seer should probably scale it down when the spell targets more than 4+ targets at once. The spell damage is really just a guideline so feel free to scale it up and down, and spice it up with other effects spells are supposed to be pretty flexible and fun to mess around with. 

Oooh thanks for the discord link awesome! Thanks for the rules clarifications! Sorry if this wasn't the right place to ask the questions, will definitely join the discord!

No problem! :)

I think there may be a typo in the playtest scenario? What I'm reading in the section regarding Moseth Nalu. It seems part of the section describing the storm shelter is inserted into that section, here is the part I am talking about bolded:

House Favor – something he has no authority to give out, but he hopes his retrieval of the lost object The shelter is a domelike structure hidden against the side of a rock formation. It is made of the same kind of electrum-speckled sandstone as the rocks around it. A bronze double door large enough for a cart to enter through is set into the side of the dome.  will help the council forgive him using the Favor seal without their approval.

Also, two questions. My players have wondered if they can repair and maintain items or refill usage dots on things like rations away from towns in any way. They are also wondering if there is anyway to gain talents, like an archivist gaining ink tech or spirits for example.

(+1)

Yes, I caught that a few days ago and it will be updated together with the new 1.1 version of the zine I'll publish soon :) Thank you!

I'd say players can repair a single usage dot by making a successful check using a relevant attribute (Potentially even all dots if they specifically take a break from travelling for a whole day to repair it. In that case a failed roll should still fill at least one dot.) For rations, I'll include a better system in a later zine but you can try and tinker with the above a little to make it make sense for rations too (like, take whole day to hunt extra rations instead of the hunting that is assumed in the travel roll).

As for talents, that will also be covered in a later zine but for now, I'd say that if characters take their time to learn a new talent (at least a month of regular study with a tutor, or twice as long when trying to teach themself) they can add the talent to their sheet.

(1 edit)

Awesome, thanks for the reply! My players are so far having a great time with this, eager for the next issues! Going to try and get a physical copy when this comes out, very hyped for it!

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Thank you! That's great :)

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Quick question, can a character only have one vial or can they have multiple, just taking up inventory slots? Only played a little and wasn't sure if that would mess up balance for warlocks or effect treasure hauls and the blind banker system.

(+1)

Yes, you can carry multiple vials. It would just take up more slots :)

(+1)

Thanks for the reply, follow up question, are vials special and rare or can you use any old glass vial or flask to hold ink?

I have been using this to play what is basically the game Kenshi but with more fantasy and it has been a blast, seriously looking forward to further issues.  This has ignited a serious interest back into tabletop for me and it's just so cool like.

(+1)

Any vial will do :) Although most people will use specifically crafted vials that are extra sturdy and have a way to dispense ink in drops for easy payment.

Have played two games of this and am absolutely loving it, got a community copy but will definitely be buying when I can. Seriously awesome, can't wait for more!  Setting is awesome, mechanics are simple and very quick to get things going. I LOVE the spell system, simple yet flexible and super interesting. Tons of encounters and generators. Just super solid all around.

(+1)

Thank you!

This is so cool! I've read almost 50% of the zine now. This reminds of Caves of Qud and I really love it!

(+2)

Hell yeah :D

I grew up on Nausicaa, Moebius and Morrowind. I am looking forward to running this, I would have loved this when I was sixteen. Really lovely stuff!

(+1)

Thank you so much, that means a lot! :)

(+1)

I saw this on the OSRRPG Instagram page and was intrigued. Really glad I grabbed this. The mechanics are light, but a little more meaty than a lot of other light systems (which I am grateful for), the setting REALLY freakin' neat, and the art is perfect for what this zine brings to the table.

I really can't wait for Volume 2. I hope it has more than the Irr too. I am pretty stoked to learn about the Sunless Princedoms, but I'd also love some more worldbuilding and weird stuff. I put on my Electric Wizard playlist and dove deep into the zine. So glad I nabbed this!

(+1)

Thank you so much! Reading this made me really happy :)

Hello, how many players is this designed for? I can't see that info anywhere - sorry if I'm just blind :-) Can it be played/adapted for solo?

(1 edit) (+1)

I like playing it with 2-5 people, but you can just scale encounter sizes to your liking so adapting it for solo play shouldn't be too much trouble. The encounters tables are filled with encounters that can spiral into their own sub-adventures so I think that would help a bunch when playing without a Game Master.

Is there a mailing list or some other way to be notified when the physical version goes on sale?

(+1)

I'll post about it on my Twitter @emielboven and on here, but you can also subscribe to my monthly newsletter: https://emielboven.substack.com/ 

(+1)

I absolutely love the style of this, it's gorgeous. I bought the digital and am following for news about the print version when available.

(1 edit) (+1)

Thank you :)

(+1)

This is fantastic. I played a couple sessions on the discord during the playtest, and really enjoyed it. Now that I see art for the orb drones, they're even scarier than imagined haha.

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This book looks great! I’m in love with the art.  I’m going to hold off for a physical copy in October. Can you tell us what storefront will carry it?

(+2)

Thank you!

I haven't officially approached any other retailers yet but Ratti Incantatti in Canada and LFOSR in the US will definitely stock them. ALL THE PROBLEMS IN THE WORLD in Germany will probably also sell them since they were happy to carry my other game DURF :)

Will the physical copy include a copy of the PDF? Or some way to put the cost of the PDF towards the physical copy if we purchase the PDF now?

(+1)

Might depend a bit on the shop but I'll try to make it so that physical copies include a digital PDF :)

(+1)

Sounds good. I'll be playing my first DURF game this weekend which I'm looking forward to, and super excited to see this has finally released too.

(+1)

Enjoy!

(+2)

This is so incredibly well done. I’ve just skimmed it and already have a dozen ideas of things to incorporate into my own games. If you took everything that’s inspiring and mind-bending about science fantasy of the Moebius/Heavy Metal variety and distilled it down into one zine, you’d get The Electrum Archive.

(+1)

Thank you, David!